When I was as young as 8 years old, I discovered the marvelous and ingenious program called GameMaker by Mark Overmars. It took me less then a year to figure out the basics and some advanced features of the build in Game Maker Language, an Object-Oriented scripting language which can be used to enhance or build complete games in GameMaker.
During the years I have been into this circuit (read: as a child. I can only hope that someone will hire me one day to make a astonishing game) I’ve read many topics and papers on Game Design, management and how things should work, and eventually will work. I will try to blog on some subjects I know more then one thing about, as a player and not as a designer. Because the hardest thing, I figured, for a designer to accomplish, is to make a game that will keep the player playing. And to do so, he must be able to see the player going trough his world to see how he (or she off course) reacts on the world objects in order to make a fun, challenging, playable game.
Other posts and pages to read
My history as a Designer